The Feylands

The Country

THE FEYLANDS
Alignment: Neutral Good; Size: 114; Control DC: 134; Population: 15,300
COUNTRY’S STATS
Economy: (100) = Cities (57) + Edicts (2) + Leadership (18) + Development / Resource (33) + Misc ()
Loyalty: (84) = Cities (83) + Edicts (-2) + Leadership + (18) + Development / Resource (8) + AL (2) + Misc (9)
Stability: (86) = Cities (70) + Edicts (4) + () + Leadership (22) + Development / Resource (20) + AL (2) + Misc ()
EDICTS
Promotion Level: (3) Stability (+2) Consumption (2)
Taxation Level: (3) Economy (+2) Loyalty (-2)
Festivals per Year: (3) Loyalty (+2) Consumption (2)
WEALTH
Consumption: (3) = Size (114) + City Districts (8) + Edicts (4) – Development / Resource (83) + Armies (0)
Unrest: ()
Treasury: ()
CITIES AND TOWNS
Maelstrom – The Capital of The Feylands
Hartsong – Tree village in the Eastern Kamelands
Tatzlford – Forest village of hunters and gatherers
Varnhold – Eastern town bordering the centaur wildlands
Fort Hooktongue – Eastern Fort bordering Lake Hooktongue and the barbarian wildlands
Olegton – Fortified Trading Post on the Brevoy border
RESOURCES & LANDMARKS
Resources (+1 Economy): Horses, Deer, Moon Radishes*, Gold Mine, Silver Mine, Waterway x2, Gems, Eels, Iron Ore
Landmarks (+1 Stability): Statue of Erastil, Hot Springs
Terrain Development: Farms x24, Camp x2, Roads x20, Mine x1, Apiary x4, Winery x1
LEADERSHIP
Seneschal: Hilde von Volfheim (Economy) (4) (Loyalty) (4) (Stability) (+4)
Warden: Cael’lan Dwinghymn (Economy) (+5)
Marshal: Kressle (Loyalty) (+5)
Magister: Garnavan the Incorruptable (Stability) (+5)
Grand Diplomat: Lena the Dryad (Stability) (+5)
General: Kesten Garess (Stability) (+5)
Lore Master: Ardeth (Economy) (+3)
High Priest: Latricia Evanore (Stability) (+3)
Royal Enforcer: Crow (Loyalty) (+5)
Royal Spy: Miro the Mouse (Economy) (+3)
Treasurer: Calathes (Economy) (+3)
Councilor: Azura (Loyalty) (+4)

The feylands

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