|Neutral Good Large Town|
|Corruption: 0; Crime: 0; Economy: +2; Law: 0; Lore: -1; Society: +8|
|Qualities: Strategic Location, Tourist Attraction|
|Government: Ruling Council|
|NEIGHBOURHOODS & STRUCTURES|
|City Centre: Town Hall, Tavern, Houses (3), Barracks, Mill, Alchemist, Bakery, Butcher, Smith, Park, Office of the City Guard, Jail, Pier, Waterfront|
|Castle Ward: Castle, Noble Villa, Aviary|
|South Bank: Graveyard|
|Base Value: 2,500; Purchase Limit: 5,000; Spellcasting: 4th|
|CALATHES’ LONELY WORLD GUIDE TO MAELSTROM|
|Taverns, Inns and Festhalls|
|Shops and Services|
|Sites and Attractions|
The town of Maelstrom sits on the northern shore of the convergence of the tri-river system flowing down from the Tuskwater.
The capital of The Feylands, it is a human dominated settlement that nestles into scenic rolling hills that cradle the rivers.
The town is still quite spacious with winding cobblestone paths, open squares and a magnificent central park that was a gift by a druidic dryad. Various trees dot the town providing shade and protection from the weather and places of fun for the local children. A grand old willow sits near the water’s edge that has become the favourite haunt for love-struck youths.
The people are rustic and friendly, many of Talden descent who have immigrated from Brevoy and the River Kingdoms seeking a new start. A few halflings and gnomes have also arrived and some fey have been spotted in and around the town much to the children’s delight.