SIERRA “SWIFT” CR 4
Female Halfling Rogue (Investigator) 5
NG Small Humanoid (Halfling)
Init 3 Dex, 2, Ref 3
Defensive Abilities Evasion, Trap Sense 3; CMB +1; CMD 14
Feats Deceitful, Go Unnoticed, Lucky Halfling (1/day), Rogue Weapon Proficiencies
Traits Charming, Fortified Drinker
Skills Acrobatics +13, Bluff +13, Climb +9, Craft (Jewelry) +11, Diplomacy +8, Disable Device +13, Disguise +13, Escape Artist +10, Fly +5, Linguistics +7, Perception +11, Profession (Gambler) +7, Sense Motive +9, Stealth +15 Modifiers Canny Observer, Follow Clues, Follow Up
Languages Chelixian, Common, Halfling, Other Language, Other Language, Thieves ‘s Cant
Other Gear Thieves’ tools, masterwork, Tool, masterwork: Craft (Jewelry)
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Charming +1 Bluff/Diplomacy/save DC for a language-dependant spell vs. targets who could be sexually attracted to you.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 morale bonus vs Fear saves.
Follow Clues (Ex) A rogue with this talent can use Perception to follow tracks as per the Survival skill.
Follow Up (Ex) Make two Gather Information checks in the time normally required for one.
Fortified Drinker +2 save vs. mind-affecting for 1h after drinking alchohol.
Go Unnoticed During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.
Lucky Halfling (1/day) 1/day, roll a saving throw for an ally along with them. They may use either result.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.